There are different types of font available within Windows and two groups of categories exist: GDI fonts and Device fonts. This talk will cover the GDI TrueType & GDI Bitmap fonts only on Windows platform.
In GDI, one typically to create font is filling in a LOGFONT Structure and then calling CreateFontIndirect which returns a font handle. As expect from the name, a LOGFONT structure is a logical font, if the user draw some text using that font handle, GDI will look for a matching physical font to draw the text. If it doesn't find any match font name, it will use some other font.
The resulting outcome is that the font fuzzer is working at the lower level through physical font API's provided by the GDI itself. For instance, API functions GetFontData, GetGlyphIndices and even ExtTextOut when used with the ETO_GLYPH_INDEX flag. Font fuzzer in this talk is aim to trigger the font vulnerabilities published in internet, two vulnerability in Windows Kernel MS11-077 and MS11-087 in handling crafted font will be discussed in this talk.
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